Senior Unity 3d Artist Mobile at Enver

Cargo Senior Unity 3d Artist Mobile
Publicado 29 Jul 2026
Expirado 28 Aug 2026
Empresa Enver
Localização São Paulo | BR
Tipo de Contrato Full Time

Descrição da Função:

Últimas informações de emprego de Enver para o cargo de Senior Unity 3d Artist Mobile. If the Senior Unity 3d Artist Mobile vaga em São Paulo corresponde às suas qualificações, submeta a sua candidatura ou CV atualizado diretamente através do portal Jobkos.

Tenha em atenção que candidatar-se a um emprego exige o cumprimento de requisitos da empresa. Esperamos que a oportunidade em Enver para o cargo de Senior Unity 3d Artist Mobile abaixo seja adequada ao seu perfil.

About the Empresa

Enver is a leading VR game studio and publisher headquartered in New York City. We build viral, social gaming worlds and are known for top-tier publishing and marketing, with creator-led campaigns behind some of the biggest titles in VR, including chart-topping games on Meta Quest. Our specialty is social, live-ops driven multiplayer games built around communities, creators, and content loops. Now we're taking that playbook to mobile. This is Enver's Primeira global mobile launch, built on a major licensed IP, and one of the most ambitious projects we've ever shipped. You'd be joining as the studio scales from VR leader to global multi-platform publisher.

About the Role

A global, real-time multiplayer arcade football game for iOS and Android, live around the world. The game is in live-ops: new characters, skins, emotes, goal celebrations, stadiums, and seasonal event content shipping on a weekly cadence. Art is central to this game's identity: a bold, stylized look, and it has to sing on everything from a low-end Android phone to an iPhone Pro. We are building out the internal art team and hiring multiple senior artists for this project. This posting is for strong generalists, and we care just as much about what you're best at: whether that's characters, environments, technical art, or leading a team, tell us your specialty when you apply.

Responsibilities

  • Create high-quality stylized 3D content across the game: characters, skins, stadiums and environments, props, goal VFXs and seasonal event content
  • Own content from concept collaboration through modeling, UVs, texturing, rigging/skinning support, and in-engine integration in Unity
  • Work within tight mobile budgets: clean topology, smart texel density, LODs, atlasing, and draw-call awareness across low-end to high-end devices
  • Build content that plugs into our live-ops pipeline, working with our in-editor tooling for characters, emotes, and goal celebrations
  • Collaborate with design, engineering, and VFX to make content that looks great and meets performance metrics
  • Help define and document the art style, pipelines, and best practices as the team grows

Qualifications

  • 5+ years as a 3D artist in games, with at least one shipped mobile title
  • Strong stylized art skills: shape language, color, and readability at small screen sizes matter more here than photorealism
  • Proven Unity experience: importing, materials, prefabs, and an understanding of URP;
    you're comfortable owning your content all the way into the engine
  • Understanding of Shader Graph or Custom Shaders / Particle System
  • Deep knowledge of mobile constraints and optimization: poly budgets, texture memory, overdraw, batching. Mobile profiling and optimizations.
  • Standard toolkit fluency: Blender or Maya, Substance Painter, ZBrush or equivalent sculpting
  • A portfolio showing stylized 3D work;
    live-ops content is a big plus
  • Excellent communication and self-direction in a fully remote team
  • Good English Speaking Skills

Preferred Skills

We are looking for strong senior generalists but also know people have more experience in different areas and we welcome that.

Specialities we are looking for:

  • Character / cosmetics artist: stylized characters, skins, accessories, and rigging-friendly topology
  • Environment artist: stadiums, pitches, arenas, and set dressing with strong comCargo and lighting sense
  • Technical artist: shaders (Shader Graph), VFX, optimization, art pipelines and editor tooling
  • Lead-track artist: experience reviewing work, mentoring, and coordinating with outsourcing partners

Nice to have:

  • Experience with live-ops content cadence
  • Experience working with Remote Global Team Cross Time zones
  • Sports games or licensed IP experience (working within brand and likeness guidelines)

Pay range and compensation package

$2,000 to $3,500 USD per month

Equal Opportunity Statement

We are committed to diversity and inclusivity in our hiring practices.

Informação da Vaga:

  • Empresa: Enver
  • Cargo: Senior Unity 3d Artist Mobile
  • Local de Trabalho: São Paulo
  • País: BR

Como enviar a sua candidatura:

Após ler e compreender os critérios e requisitos mínimos explicados na informação da vaga Senior Unity 3d Artist Mobile at the office São Paulo acima, prepare de imediato os documentos de candidatura, tais como carta de apresentação, CV, cópia do diploma e outros anexos. Envie através do link 'Próxima Página' abaixo.

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